The Daily Click ::. Forums ::. Klik Coding Help ::. custom movement
 

Post Reply  Post Oekaki 
 

Posted By Message

Jim56



Registered
  24/01/2004
Points
  2
24th January, 2004 at 21:23:12 -

Im trying to make an rpg type game and would like to now how to make a custom movemet so that when the player collides with an obstacle he doesn't just stop but continues to walk while collideing. Basicly a movement that is better than the one built into games factory and similar to secret of mana.

 
n/a

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
25th January, 2004 at 19:20:04 -

Could you please rephrase that?

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Jim56



Registered
  24/01/2004
Points
  2
25th January, 2004 at 19:53:49 -

Lol maybe I should. The built in movement for games factory is not good I would like to now how to do a custom movement with proper collision detection. So if anyone had any examples of this it would be helpfull.

 
n/a

Rycon



Registered
  20/09/2002
Points
  996
25th January, 2004 at 23:26:14 -

Shoot, there everywhere. Search the forums and the articles.

 
We are the music makers, we are the dreamers of dreams...

cake



Registered
  13/12/2002
Points
  1173
26th January, 2004 at 02:42:50 -

Do you mean that when the character is against a wall or something and the player is still holding down the direction key the character's walking animation continues to play?? :S

 
n/a

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
26th January, 2004 at 02:45:29 -

Agreed with Rycon, Search the forums and articles. I think TDC needs a FA(Code-it)Q

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
27th January, 2004 at 07:17:53 -

Its easy to do that
if you mean the player stops at an obstacle but the walking animation carries on

just make a square/circle for the player

when pressing up - set y position -2 relative to active object 1
when pressing down - set y position +2 relative to active object 1

do the same for left and right using x position

on the left where is says 'upon pressing up'
add while overlapping obstacle and negate it
(by right cliking and choosing negate)


for the animation make a new group (if you use them)

upon pressing up change direction to up and change animtion to walking

repeat for other direction.

 
.
   

Post Reply



 



Advertisement

Worth A Click