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AS Filipowski



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11th April, 2004 at 05:39:54 -

http://www.angelfire.com/comics/alexfili/AA.bmp

Out of A and B, which looks better?
I asked this question to a few people and they say B.

What do you think?


 
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Shme (Stupid Liar)

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11th April, 2004 at 06:02:13 -

hmm, if this is a game sprite then u better use the A one because the light antialias pixels wont look so good against a dark background, unless you want him to have a glowing aura.

 
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11th April, 2004 at 08:24:18 -

AA for pictures, but no aa for ingame.

 
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11th April, 2004 at 10:32:27 -

Anti-antalizing isn't really blurring the whole picture. You may like to use the anti-antalising tool on photoshop to do the job.

A definitely is better in my case.

 
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Kramy



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11th April, 2004 at 13:14:32 -

A

Anti-aliasing in MMF uses the border colour though. If your character's shirt is red, on a grassy green background it can look pretty weird.

 
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11th April, 2004 at 13:26:21 -

A. definately A.

 
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Muz



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13th April, 2004 at 21:54:58 -

LOL.. old people.

I'd say B. It looks nicer.
But then again, the difference is insignificant compared to the slower speed you'll feel in MMF. So, I'd go without anti-aliasing for that sprite, if it is a MMF sprite.

 
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Mr Coffee



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14th April, 2004 at 19:17:15 -

If you use AA then don't use the AA built into MMF. Use something like photoshop and just AA the inside of the object.

 
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