Posted By
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Message
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Yoshi8
Registered 16/03/2004
Points 111
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26th April, 2004 at 13:26:08 -
Recently, I just tried to make a game with tgf. Only one of the people that i put in the game would talk to me. So I made a simple game. I had 4 objects total, 1 player object (32,32), 1 big circle for object stuff(100,100, and 2 squares, also 32,32.
i grouped the squares together to the happyface group.
I set the big circle to always be 0,0 to player object, and also set that if the circle was over the group happyface, that it would play a sound. So I run the game, and heres the problem, if I put the circle object over 1 square, it playes the sound, and if I put it over the other, it does nothing. If I load the game into mmf, it works for both squares. However, I have to work in tgf for a compitition. What is the problem with grouping in tgf, and how do you fix it? Also, is there is an extension that would fix this problem, post it.
Nope.
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David Newton (DavidN) Invisible
Registered 27/10/2002
Points 8322
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27th April, 2004 at 08:12:19 -
And each post was just as helpful as the other.
I find that TGF can't handle groups very well for certain types of events, but the same things work fine in MMFusion... I can only suggest using multiple events, one for each square.
http://www.davidn.co.nr - Games, music, living in America
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Yoshi8
Registered 16/03/2004
Points 111
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28th April, 2004 at 10:01:05 -
Well, I guess i will switch to mmf. I need those groups.
Nope.
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Hernan
Registered 04/03/2003
Points 707
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29th April, 2004 at 07:12:17 -
Grouping is always a pain in the ass in TGF. You probably have this event: "square is overlapping happyface". Try reversing it: "happyface is overlapping square". This should work, I think.
This space is for rent
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