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Liam D



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  06/05/2004
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9th May, 2004 at 15:59:03 -

Hi in my game i have copied one object so htere is two of them..is there a way to stop them both dying if only 1 is hit?

 
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Willy C



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  14/02/2004
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9th May, 2004 at 16:08:45 -

Im not sure what code you used to manage that, but basicly all you need is to make a code like this: Collision with "bullet" and "enemy"(or something) = destroy "enemy".

Or if you want to give your enemy individual health points, do like this:
-Start of level= set value a to 5
-collision with "bullet" and enemy" = substract 1 from value a
-Value A less or equal to 0 = destroy enemy

the first event explains how much health the individual enemy has (in this example "5"), the rest pretty much explains itself.

 
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Cybermaze



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  03/04/2003
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9th May, 2004 at 16:10:15 -

Yes. Its so simple as its allready working that way. Its all a matter of "focus". And collision is one way of defining focus. So, if you make an event with "player" collides with "enemy" action "destroy enemy" only the enemy that actually collides with the player will be destroyed as focus is only on that particular enemy, no matter how many clones or instances you have of the object "enemy".

 
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Liam D



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  06/05/2004
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10th May, 2004 at 10:52:00 -

I know exactly what im doing.

Its just mmf playing up.

Ive told it so when bullet collides with enemy > destroy enemy...but both die!

 
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Mr Icekirby



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  18/12/2003
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10th May, 2004 at 17:22:59 -

well you can always try reinstalling mmf, it might make a differnce

 
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11th May, 2004 at 03:36:58 -

Are they the only events in the game? Because it could be caused by a conflict in code. You may want to see if you have any other destroy code anywhere else that may be effecting it.

Try starting a new application, create two objects (player + enemy). Make the player have bouncyball movement.

always - player.dir = "look in the direction of enemy"

Player collides with enemy - Destroy enemy


Then copy the enemy and see what happens.

 
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Echisketch(PS)



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  20/03/2004
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11th May, 2004 at 11:47:29 -

well.... Are you sure that the enemy isn't the same object as you? You little man.

 
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