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gizmo



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23rd May, 2004 at 16:59:52 -

Ive started my first proper game with MMF and ive just created a basic set of game gfx and a character (yes he is gonna be a stick man)

Image

There will be about 5-10 distinct level styles (from junkyard to desert)

Whadya think

 
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Knudde (Shab)

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23rd May, 2004 at 17:02:00 -

That's looking damned good man.
Shadow on the left tree seems to be a bit off though.

 
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Bo Fu



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23rd May, 2004 at 18:07:01 -

I never thought I'd say that, but that's a nice looking... er... stickman.

I think melding the stickman with the cartoonish graphics will really have a cool effect.

 
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gizmo



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23rd May, 2004 at 19:02:05 -

And here he is blowing the crap out of something (see, hes having fun )

Image

Note: The game *will* look like this (or as close as possible without looking odd with the jagged edges.)

 
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Muggus

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24th May, 2004 at 03:05:06 -

Hahah cool! Like the graphics style.

 
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Echisketch(PS)



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24th May, 2004 at 11:02:10 -

thats great looking, worms armaggedon ahoy!

 
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gizmo



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24th May, 2004 at 15:49:47 -

Just finished a sample tank animation

Image

 
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The Chris Street

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24th May, 2004 at 16:08:05 -

Fancy letting me take a look? A Klik-Me preview beckons

 
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AndyUK

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24th May, 2004 at 16:16:14 -

im sure there is an anti aliasing option in mmf.

its obviously slower with it on.

 
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gizmo



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24th May, 2004 at 17:56:34 -

hehe, its not that far in development to be previewed (Im still creating all the base GFX for zone 1 )

Anyways, this game has got me hooked on finishing it Heres another vehicle you get to play with a big stick-o-koptor.

Image

its pretty heavily armed for such a small thing, but should be fun to drive

 
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MasterM



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I am an April Fool
24th May, 2004 at 18:23:03 -

What the heck is wrong with you? Am I the only one who thinks that this really sucks? Seems so...

 
Image

Kramy



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  08/06/2002
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24th May, 2004 at 19:43:40 -

It looks neat. A unique style of art.

 
Kramy

Cabeza



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24th May, 2004 at 21:21:51 -

Im with you master m

It looks cool but I mean it's not that great.

 
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Evil Monkey



Registered
  08/12/2002
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25th May, 2004 at 07:20:21 -

I'd like to know how you got vector graphics into MMF:

1. Without the ability to have alpha channels in your images.

2. Without having annoying blue stuff along the edges that only looks anti-aliased on a blue background.

3. Using MMF's anti-aliasing, and still maintain a good framerate.

Anyways, nice job.

 
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1.: Droid Runner (5% Complete)
Finishing Up Game Engine

Simen



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  04/03/2003
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25th May, 2004 at 08:54:14 -

Hey, that looks pretty cool. Nice graphics.

A good thing about stickmen is that it's pretty easy to animate them, so you should be able to make some pretty awesome animations.

 
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