I make my games in The Games Factory and then I convert it to MMF for the active object limit and other extensions. But my problem is that I have changed "the number of objects at runtime" from 300 -> 1500 on every frame. I played the first level of my new game and it STILL has a active object problem although it doesn't have a code that create thousands and thousands of active objects.
I believe this is caused by me not doing it correct OR there is a code causing millions of active objects created.
Anyway... my point is that can someone tell me in MMF how to change the active object limit OR tell me code, which does something like this:
"Always" -----> "give the counter a value of the number of objects in the level"
I suggect not starting making games in TGF, at least avoid making anything except graphics. Or, a better thing in your case, try contacting Yves or Francois - they are people who help when nothing else helps.