Posted By
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Message
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Guillermo (Cc) Possibly Insane
Registered 01/08/2004
Points 2256
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7th August, 2004 at 14:20:06 -
I created a countdown timer, so when i run it it hides and when 30 minutes have passed it pops up telling me so, then u click a button and it hides and starts again to count down 30 more minutes and so on... this reminds me to take breaks every half hour...
The problem is this program is to heavy, it calls 16 dll files and 3 cox files and when it is hidden and i play any direct draw enabled emulator or game the frame rate drops significantlly so i have to shout it down.
I usea a very small 256 color window, no unecesaty extensions, no stuck loops, no coding problems, i tried both, direct draw enabled and disabled but its MMF estructure the problem.
Any extension to make lite programs that run without calling so much shit (especially graphic drivers that I don't need)?
Thanks in advance fellas.
http://orugames.com
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ChrisB Crazy?
Registered 16/08/2002
Points 5457
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7th August, 2004 at 21:05:31 -
MMF will always use those DLLs, and no extension can possibly disable any of those. However, I think you need to use the Task Priority object - this will let you deactivate the application and wake it up at an interval you specify. That way, the app will use hardly any processor time, so games won't be affected.
n/a
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Guillermo (Cc) Possibly Insane
Registered 01/08/2004
Points 2256
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9th August, 2004 at 04:57:33 -
oh, how could I forget about our already included task priority extension, it worked! still the program is too big for the little it does, but oh well, thanks for the tip man!
http://orugames.com
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