Lets see, were going to have a contest on who can make the best 3d plutonium explosion.Heres an example object for the challenge http://www.sitesled.com/members/blackey/plutonzim.jpg .
You can make your own object or you can use mine if requested.Happy exploding.
note: it also has to be in mpeg format or in the best compressed format you can get.No divx
Do you mean like a nuke? A mushroom cloud thingy? I made one for a game introduction for college a few years ago, but I don't have it anymore, but I remember the method. I even had buildings getting oblitorated.
EDIT: In fact, I have the whole thing on a disc somewhere. I'll see if I can find it. The whole thing was pants not very advanced, I'd only just started using 3D Studio MAX, but the nuke was pretty cool, and advanced for my class.
anykind of explosion is good.
I want it to have at least this quality or more . http://www.sitesled.com/members/blackey/plutonzim.jpg.
Hmmmmm......., ill have to think of a prize, i know!, ill give you my 3d thing of plutonium in that picture and my ownership.that should be good enough.
I could probably make something better than that plutonium rod in 3D Studio MAX. It could glow and everything, and even be smooth so you can't see the polygonal edges of the angular looking curves. And I could even put the 'D' at the end of 'Created.' What did you make that rod on by the way, Milkshape or Anim8tor or something?
Really, Lightwave? Okay then, here's some tips: First of all, you need to do a bit of smoothing on your mesh, make the angular surfaces look more round, I don't know if you can do lens effects in Lightwave, but a nice green glow around the tube would be cool. Also try to sort the lighting out, I find for still images of shiney things having a light in front of the object, and also a light behind but to the side and further away, that gives it a cool look.