OK im making my game Combat Carl. The problems go as follows...
1.I want it to be like serious sam as when you enter an area u get jumped by a set amount of enemies. The problem with this is that i want to make it so instead of the baddies all appearing at the same spot i want it to appear all around u. How can i make this exicinting but not cheap because its a side scroller.
2.Does anyone have a good side scrolling shooter engine? The one im using is a defult platform with custom shooting. But its kinda limited.
3.I would like to have an aiming system but I want the reticule to move in a semicircle around his current direction. Any ideas?
This is True V
That is false ^
Assault Andy Administrator
I make other people create vaporware
22nd August, 2004 at 01:11:13 -
Set aimer X to> X( "arm" ) + ( Sin (value( "Degrees" ) ) / 100 )
Set aimer Y to> Y( "arm" ) + ( Cos (value( "Degrees" ) ) / 100 )
You need a counter called "degrees" that stores the angle of the arm, the "/100" is the distance away the aimer is from the person.
1) There's a number of ways you could do this.
You could have either an invisible touchpad of sorts that when you touch it runs a fastloop. When this fastloop is run the enemies are created in random spots outside the screen so you won't notice them until they come rushing in.
I could make an example for you if you don't fully understand this one.
2)Ummm sorta maybe...depends on what you want...
3)Andy's example is probably the best, especially if you want 360 degree aiming. Just remember that the arm should be a seperate object that is always set the position of the player.