Posted By
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Message
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BBalazs
Registered 10/07/2004
Points 41
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31st August, 2004 at 03:07:42 -
What is the best method to save a platformer game if there are objects copied with Ctrl+C Ctrl+V and they are moving the same, but if one is hit by a bullet it dies but the other continues being active. I can't find a way to handle them as seperate objects in the savegame routine. What object would be the best? An array? The INI (which I don't really prefer)? The savegame.cox?
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
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31st August, 2004 at 06:13:36 -
have you tried
+start of level
-spread value "1" in "Active Enemy Alterable Value 1"
then for saving:
+start loop "save" for "Number of Enemies" loops
-set ini group to "enemies", set item to "loopindex("save")", set value to whatever you're saving
and the same deal for loading, if you see what i mean.
www.thenatflap.co.uk
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BBalazs
Registered 10/07/2004
Points 41
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31st August, 2004 at 08:18:20 -
It sounds a bit complicated - you see the objects disable themselves when shot: collission with bullet=>destroy object + create object "dead enemy" at 0,0 from object.
There can be let's say 7 active and 3 dead enemies at a time, the 7 active enemies are in a different position. We need to save their X,Y positions, but in case of loading, their movement restarts and they basically go through a wall most of the time, or at least their movement path will be totally different.
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