OKay, here's what I got. I downloaded a 3d builder program a while ago that uses Basic for behavior scripts. I couldn't use it because it was Basic and I found something more simple (MMF) to make games on. So, after using MMF for a while I wanted to do sunrises and sunsets in my games. Unfortunatley, thats not possible. THEN I remembered that I have a complete 3d light behavior script written in Basic. So, what I'm thinking is: To make a 2d light, could you just simplify the 3d light back to a 2d light? Then, after you do that, could one make it into a 2d light extension? I'd do it myself but I don't have C++.
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I'm not 100% sure what the hell you're on about, but if I'm correct in understanding, I don't think what you said is possible at the moment. 2D lighting's all palette tricks, it doesn't work the same as 3D unless you can have a 3D engine working somewhere in the background, for all those angles and shit, you know, like they did with games like Nocturne and Alone in the Dark 4.
you'll have to contact one of the local extension builders. they'll might do it for you: Tigerworks, Firemonkey, Twilight Terror.. uh... Marcello (far shot), xtraverse, etc etc
PS: There are free C++ compilers and IDEs lying around (GCC, Dev-CPP) why not use those?
Edited by the Author.
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
You have to use MSVC++ 4.0 or later to compile the SDK.
I don't see why this needs an extension, there are loads of ways of doing a sunset already. Shouldn't you just be asking how to do a sunrise/sunset?
There are things like alpha channel, ink effects in actives, or heck, you could just have a scrolling active moving behind the scenery. But here I'm thinking of a 2D sunset looking at the horizon, I've no idea what you actually mean.
That image what Tigerworks is talking about is exactly what i was thinking of when i read the post.
I don't believe there is or was a 'light' object for MMF like you can place a light object in a 3d world, but the light effect might be achieved through animation...
Okay, 1st, I KNOW MMF. I just don't contribute back to the site very often because I have nothing to contribute. Where can I get MSVC++ 4.0? I have looked everywhere for C++ IDS and have never found any. Yes, I have looked for day/night transitions on this site and they seem to be to bulky or run to slow or take up too much memory(active objects). I only have the demo for MMF. Not 1.5, so, I have no idea about alpha channels. 3d Lights use 3 values to spread light around: x, y, and z. If you just remove the z code(depth) that would leave you with only width, and height. Thus, making a 2d light.
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Well, since the demo can't use extensions, there's no point getting MSVC++ until you buy MMF 1.5.
And you can make 2D lights with either normal actives with ink effects, or for a better looking light, an alpha channel. However you need to buy the full MMF to use alpha channel because it's an extension...
Hmmm. Well, what I was trying to achieve were the lighting effects in FourSwords. I guess the closest thing to that would be: a Fog of War? How would you make one of those then?
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