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cielx



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23rd September, 2004 at 06:06:36 -

hey i know many will frown upon me but im still using preset platform movement, thats just the way i like things!! any ideas how i could make a water movement effect. Ive thought about changing the characters speed but then the gravity is not correct for a water environment. any ideas??

 
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Assault Andy

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23rd September, 2004 at 06:41:47 -

Try using the platform movement object. It is quite easy to pick up but doesn't have the bugs that the inbuilt one does. (for mmf only)

 
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David Newton (DavidN)

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23rd September, 2004 at 07:08:33 -

It's rather difficult to get a water environment with the standard platform movement because you can't alter the gravity or jump strength in the middle of a level.

I suppose what you could do is have normal platform movement while you're out of water, but on entering the water replace the player with another player object with different movement, suited to water - you'd need two separate groups of events for that.

 
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Radix

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23rd September, 2004 at 18:21:57 -

You could simply prevent the player from landing on a backdrop, preventing it jumping again and allowing you to do some really bad swimming events, like so:

Y(player) > 500 [where 500 is the bottom of the water, and it LOOKS like there's ground there]
- Player: set Y to 500

Keyboard: Repeat while pressing up or shift or whatever
- Player: set Y to Y(Player) - 2

Or something. Dodgey as hell, but that's why we use custom movents, fella.

 
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tdc052621



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23rd September, 2004 at 18:53:52 -

Could you use fastloop for this?

 
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Dogzer



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23rd September, 2004 at 23:10:26 -

its imposible to make water movement, have you noticed how there arent any games with water movement in the gaming industry?

 
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tdc052621



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24th September, 2004 at 01:06:19 -

I tried a water movement in Darla 2, sry david i couldnt resist, OH yeah in my Darla 2 engine i use 3 different active objects that randomly go left or right to make a water movement.And if the character falls in the water just add a splash object where the character hits water.Its pretty easy ,really. Just use strategy.

Image Edited by the Author.

 
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Coop



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24th September, 2004 at 08:18:54 -

just make a shitty custom platform movement, not that difficult.

 
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AndyUK

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24th September, 2004 at 09:01:51 -

but it is hard to make a non shitty one if you've never tried before.

 
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醤油の兵士

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24th September, 2004 at 11:02:08 -

do you use MMF cielx? If so I might be able to help you...and anyone else too

 
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24th September, 2004 at 15:20:50 -

jose, what the hell... tons of games have that

 
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Coop



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24th September, 2004 at 18:03:35 -

i have never made a non-shitty one

 
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24th September, 2004 at 22:12:21 -

You have to use a custom platform movement for underwater levels. If you're trying to make a character walk underwater, use the 'CNC Custom Platform Movement Example' from the Klik Archives. It's a good start.

 
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