The Daily Click ::. Forums ::. Klik Coding Help ::. changing engine objects
 

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Roxbang



Registered
  29/09/2004
Points
  6
14th October, 2004 at 11:06:19 -

hi there!

Please don`t get angry at me asking this... since I'm kinda of a noob myself, but I`m trying to use the MMX platform engine (http://www.create-games.com/download.asp?id=2781) for my game, but can't seem to find out how to correctly replace the engine objects.

My main problem are the walls/floor collision marks. If someone really have a spare time and would like to make a kliker happy, please gimme some tips. Since these collision checks are for megaman, they don`t really fit my character (which is bigger). So, where do I set new values for these checkmarks, changing them to my character proportions??

Thanx for any tips. Its my first time trying a different platform engine than the build up engine on klik softwares...



 
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Noyb



Registered
  31/05/2004
Points
  1117

VIP Member
14th October, 2004 at 18:32:13 -

To replace an object code-wise, right click on the object you want to replace, and choose "replace by another object." In the code for the custom platform movement you are using, all detectors are placed in Group Neutral. Delete the event that makes Group Neutral invisible if you want to see the relative positions detectors have on your sprite. You'll want to make the left and right wall detectors the height of your character, and the top and bottom detectors the width of your character. The Megaman custom movement places the detectors with one event: Group 0- set 0,0 from Megaman. Therefore, place the hotspots in each detector where the hotspot of Megaman would be.

 
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames

Roxbang



Registered
  29/09/2004
Points
  6
14th October, 2004 at 20:50:43 -

nice!! thanx for the tip! the problem was really with the hotspots!!! I would never figure out that by myself.
One last question: when I face down a wall, I don't want my character to Dash, like megaman does. I also don't want it to "double jump" on walls (climbing).

How could I disable those on this engine? I appreciate any help!

thanx in advance!

 
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Roxbang



Registered
  29/09/2004
Points
  6
14th October, 2004 at 22:03:46 -

forget it! I've find it out by myself. Thanx anyway...

 
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