The Daily Click ::. Forums ::. Klik Coding Help ::. Palette object equivelant for MMF?
 

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Ryan▫S



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17th October, 2004 at 00:25:12 -

Is there any extensions that allow the coder to make the screen brighter and darker like the Palette object did?

 
Gah!

Assault Andy

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17th October, 2004 at 01:43:24 -

Can't say I know any. But that would be useful for daytime/nighttime games.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Ryan▫S



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17th October, 2004 at 04:37:06 -

That's right

 
Gah!

Crystal Clear (H.E.S)

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17th October, 2004 at 07:38:19 -

The Pallete object is in MMF, im assuming you mean an Pallete object equivelant for "Windows XP" seeing as it isnt compaitable with XP.

Well from what i hear theres a Private Extension developer that "may" be releasing hes lighting extension which from screenshots shows that it doesnt drop the FPS of the game much at all and looks great and also Chris Branch might be working on a lighting extension but im no too sure about that.

 
HES homepage:
http://www.distinctiv-efair.com/heretic/studios
Crystal Clear Productions: http://www.distinctiv-efair.com/heretic/crystalclear

daveC04



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17th October, 2004 at 09:13:02 -

the palette object is the most buggy extension ive ever tried to use. someone should make a brand new one.

 
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ChrisB

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17th October, 2004 at 11:42:28 -

Does anyone use 256 colour anymore?

 
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AsparagusTrevor

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17th October, 2004 at 11:47:32 -

Nope.

 
Image

Knudde (Shab)

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17th October, 2004 at 15:59:05 -

I do, I try to go for the Snes equivelent with my stuff.

 
Craps, I'm an old man!

AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
17th October, 2004 at 17:24:39 -

I always like to use loads of transparency and ink effects, they don't work any good under 256 colours.

 
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daveC04



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19th October, 2004 at 01:07:20 -

any game thats ryb in 256 colour on my computer has the colours inverted. very ugly. just use 16 million, but only use a 256 colour palette, makes sense.

 
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Assault Andy

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19th October, 2004 at 02:09:38 -

DaveC04 - No it doesn't. The application still uses memory and diskspace as if you were using 16 million colours. So the app will slow down on computers even if there are only 256 colours present.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

daveC04



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20th October, 2004 at 08:52:46 -

do you think i dont know that...hah. i mean, for the sake of being true to the snes limitations you would make up a 256 colour palette and only use them.

 
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Radix

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20th October, 2004 at 09:25:50 -

The SNES could only display 256 simultaneous colours, but it could use 32,678 overall.

 
http://www.klikscene.com
   

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