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New Coding Example: One Way Inverse Kinematic Chain Example
News posted 16th August, 2005 by Rikus  

Mushi-games has created a great coding example that should be welcomed by all click game creators out there. Its very impressive and allows you to create some very cool graphic effects for your games.

Comments from the author:This shows you how to make a somewhat realistic inverse kinematic chain with any number of links. Feel free to use, it would be incredible for space-shooter bosses, you could have big arms comprised of many objects (like all those cool bosses in Mega Drive/SNES shooters), and only worry about moving the end piece around. I don't think anyone has really done that in klik before, wich is a shame. Click here to download the example and read its reviews.

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