The Daily Click ::. News

MMF2 Flash Details
News posted 1st March, 2010 by OMC  
Clickteam's French site has a page dedicated to MMF2 Flash. It has a runthrough of the benefits of using Flash, some pricing information (Though a bit ambiguous, I can't tell if it's touting the flash addon or MMF2 with flash), and links to several playable flash games.

Visit the Google-translated MMF2 Flash page

Also, thanks to a tip from Fanotherpg, I can share a youtube video detailing some of the features of MMF2 flash. It's in French, but you can still understand most of what's going on.

Posted by 3kliksphilip 1st March, 2010

Does this answer anything?
Posted by Xhunterko 2nd March, 2010

Right, just what I figured. I thought I'd start learning flashdevelop/flixel, get a game going, and poof! Here comes MMF2 with Flash runtime. Just my luck. Hopefully it'll be a bit easier. It doesn't answer everything.
1. What kind of language does it use? If any?
2. Will we be able to add libraries and such such as Flixel?
Posted by OMC 2nd March, 2010

Nope, don't see an answer.
Posted by Jon C-B 2nd March, 2010

OMG why is it over $100 for the MMF2 one
Posted by Fanotherpg 2nd March, 2010

Don't ask me I'm just a little birdie. But still nice to see some indev effects of Flash.
Posted by alastair john jack 2nd March, 2010

I think I'd rather wait till there's English details. It seems no better than Java at the moment.
Posted by Jon Lambert 2nd March, 2010

I looked at the French store's prices and deduced that the prices on the page linked here are indeed with the price of Flash included.
Posted by MJK 2nd March, 2010

Yes, those are probably prices for MMF2 with Flash.

It's exciting to see the release getting nearer - maybe we're just a few weeks away? Also great to see so many practical examples of flash games compiled with MMF2! However, I'm slightly worried about the fact that none of the examples have utilized scrolling on a large resolution with lots of actives, parallax or other visual effects. They are all quite small and slow paced. I'm just wondering what are the performance limits of the runtime, as e.g. Java has troubles running graphically intensive games. Also CT mentioned yesterday that it's not possible to build a game in lower resolution and scale it up to e.g. double size when using flash, which could fix the problem. Oh well, maybe I'm just being too pessimistic about it.
Posted by Guru Rinpoche 2nd March, 2010

I figured the prices are just the Flash upgrade, since Clickteam has to dish out a lot for the license? I have no idea how it works, but I thought I read that somewhere...
Posted by MasterM 2nd March, 2010

im quite excited
Posted by Johnny Look 3rd March, 2010

1-It's mmf2 and you can export flash apps with it, therefore I think that pretty much answers the question.
2-The most likely answer is no, and Flixel is just a framework which means that even if you could add it to mmf it would be useless.

Being able to export flash apps is imo one of the best features clickteam worked on for like 10 years, I just don't understand why people who already paid for mmf2 should be forced to pay more just to be able to use it.
Posted by alastair john jack 3rd March, 2010

They need money.
Posted by Callebo 3rd March, 2010

Wait, I'm confused...

How do I get the flash app to MMF? On 3kliksphilip's link they said I had to reinstall flash, is that the case?


Author Info


Worth A Click