Here's something that you Multimedia Fusionists might enjoy. ^_^ Members of the Sonic Fangames HQ are having some detailed discussions about optimizing Multimedia Fusion 2, and one of the problems they're attempting to address is that of object selection - namely, using the Spread Value action and fast loops to select individual objects of the same type.
One of their members has discovered a more efficient way of selecting objects by using an array of fixed values. If the test results are any indication, this method is at least 3 times faster than using spread values! Those of you who are having problems with lag in your games caused by fastloops may want to give this new method a try.
Click here to download the example file and/or view a detailed explanation of how it works!
|