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New Article: Ouya In-App Purchases
News posted 6th November, 2013 by Liquixcat  
A new Article has been published by Daily Click Member, Sparckman. It shows you a solid and simple step-by-step guide on how to incorporate In-App Purchases into your Ouya Games and Applications!

Speaking of Ouya:
A little bird told me (and by little bird, I mean Jeff Vance) that Clickteam is currently in direct contact with the Ouya Team. What does this mean for the future of MMF? Only time will tell. It certainly sounds promising though!

Click here to read the Ouya In-App Purchase Article

Posted by Yai7 6th November, 2013

You know what? You update this website a lot!
Thank you!
Posted by Liquixcat 6th November, 2013

No problem
Posted by AndyUK 7th November, 2013

This will be really useful in the future. However I didn't realise at first that you need MMF2 developer to sell Android apps.
Posted by Eternal Man [EE] 7th November, 2013

You do? :/

EDIT: Do you mean by using the dev-only InAppPurchase extension? Otherwise, the only object Sparcks uses in the tutorial for setting up an IAP is the OUYA object which comes with the exporter. Or am I missing something?
Comment edited by Eternal Man [EE] on 11/7/2013
Posted by Yai7 7th November, 2013

Update more! Today is a new day! You did good!
Posted by Liquixcat 7th November, 2013

Well, because you asked so nicely... :/
Posted by Eternal Man [EE] 7th November, 2013

Just wanted to note if someone else wonders: Just talked to Yves and since the OUYA object is the same for Dev and Standard you can have IAPs in your Standard made Ouya games.


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