So here we are again. Some news of the sort coming up but going through my pictures folder I bumped into an old screenshot of the options app-
eeeeww. Feb 2007 was an ugly month. Then again the new one is kinda cut-down.
btw, it does work with most game controllers, but if you have a 360 then it adds special stuff like rumble, analogue stick/shoulder support and the other analogue stick for camera.
Have to get cracking on finishing this game ASAP now. To steal what another indie bloke did...
____, ____, and ____ have been interested in publishing this game.
And me and Pineapple still don't have a proper studio name!
And have a picture of the main guy diving, no less!
Nuze and jazz...
Thanks to some marvelous ideas and the like on the forum I've fixed all the slowdowns in the game
Also finally settled on a consistent parallax background style. Adding loads of new areas... the maps really expanding now, once you're through the first part of Chapter 2 the map really opens up and the exploration bit begins.
Micro news - Added 3gb ram to my main computer and the Tormi map now loads/saves in seconds compared to the 5 minute time it used to take. Though it does take up 1.5gb of it and a further 4gb on the HDD. Ram is ace. So so ace. Go get some more now.
Also working towards trailer 5. It won't be out for a while but we already have a suitable track, it'll definitely be a little more action based showing off some weapons and tougher bosses.
You can do that already with Joy2Key and Glovepie there's not enough buttons for wiimote but it does work well with the Classic controller if you've got one of them lying around.