The Daily Click ::. Projects ::. Gridquest V2.00
 

Project: Gridquest V2.00
Project Started: 6th November, 2008 Last Update: 19th November, 2008
Project Owner: Pixelthief Project Members:
Project Type: Role Playing Game Project Progress:

gameplay balances
Posted 7th Nov 08, by Pixelthief  
hey look at me, a new changelog with stuff since last night:

========////Changelog////=========

Build 2.00
//Bug Fixes://
Converted to MMF2: No more random crashing
Increased speed of lighting engine /w lantern
Switching areas now flashes the screen black
Fixed a bug with spawning inventory in loaded games
Raised active object cap from 256 to 800.
Fixed a bug with NPC string parsing
Fixed a bug with initial load display
Increased speed of save game engine
*Sped Up* level generation time, slightly...
Added a level display to level generation
Fixed a bug with deleting games in the menu
Starting a new game now automatically saves the game once
Fixed a bug with the controls menu fade effect
Solved an issue with merchant items spawning twice when loading.
Solved an issue with westfield not loading on new game
//Gameplay://
Weapon Formula Changed: Instead of (Base Damage * (1+%ED+10*level))
now (Base Damage * (1+%ED)) * (1+5*level))
Armor now gives +3% armor reduction per level, with diminishing returns
Formula: Damage = Damage * (33 / (Armor + 33))
This occurs AFTER direction armor reduction
Claioh Solais ---> Claiomh Solais
Increased experience needed to level from level 15 onward.
Old system: Level = 24X^2 + 31X + 20
New system: Level = 37(X-15)^3 + 750(X-15) + 16
Spells now get +2% damage per skill level, on top of normal damage
Formula: Damage = Damage * (1.00 + 0.02 * (level + skills))


Posted by Eternal Man [EE] 7th November, 2008

Nice to see that you're so active with this. Keep it up my good man! If I can help in any way, please tell me, (as Worf would put it) it would be an honour.
Comment edited by Eternal Man [EE] on 11/7/2008
 


 



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