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Project: Tormishire
Project Started: 7th February, 2007 Last Update: 15th December, 2009
Project Owner: Dr. James MD Project Members: MrPineapple
Project Type: Platform Project Progress:
More Info: http://satansam.co.uk/tormishire Faves: 78

Ragdolls and petticoats
Posted 17th Nov 08, by Dr. James MD  
Working all over this again.

For a little bit now I've been considering moving, what I call the vignette lightning thingy, infront of the player rather than behind them. After some tweaking the results looked pretty good-
Image

The engines a bit edited there since they're standing by a bright light source yet it's at the max darkness level.
Also put in some code that works out how dense the lighting is and if there is enough lights then the whole lighting system is turned off (which is about 1 light per 320x240). Needless to say it all works swimmingly

Also gave it a run through and after 1hr 15mins I got to 10% completion. As far as progress is concerned we're up to 15% but it's up from a LOT in the past month or so. With this kind of progress it's looking to be a Spring '09 launch.
To get things running a lot quicker I've enlisted the help of my sister to whip up some levels. Also got ourselves a proper studio name that we'll be announcing soon(ish).



And it'll be Tormi's birthday in a few weeks! 2 years old! Starting off as Sam 2, then a uni/caving simulator, then as an experimental platformer, now as something much bigger!

But for : There's a part in the game where you head to a powerstation to restore power to a big chunk of the world map, no power hungry machines or lights work until you've done this side quest. Only it's been the source of a few bugs... Like some actives will vanish and Tsol's CPU movement freezes. All levels have the same objects and coding so I don't know why a couple of frames can be problematic.

Posted by alastair john jack 17th November, 2008

awesomes! Will be good to hear what you've finally named yourselves.
Your sister can MMF?
 
Posted by Hempuli 17th November, 2008

Happy Birthday Tormishire (in a few weeks)! This is sure the most epic project I've seen this far.
 
Posted by Dr. James MD 17th November, 2008

She's new to MMF, just showed her how to construct the levels.
And cheers Hempuli :3
 
Posted by aphant 17th November, 2008

I don't think I like the vignette lighting. It looks more like a spotlight than a vignette, to be quite honest.
 
Posted by Marko 17th November, 2008

Wow, is this the biggest MMF game ever or what??
 
Posted by Dr. James MD 17th November, 2008

Probably I think the world maps nearing the size of Knytt's width. It surpassed the depth a long time ago. And the map is only about 25% finished.
 
Posted by Del Duio 18th November, 2008

You do realize that by the time this is right about to come out (in about 20 years) you'll be hit by a trolley.

I was just able to see some of the trailers for the first time (work denies this usually) and holy shit it looks awesome James!
 
Posted by alastair john jack 25th November, 2008

The whole game won't be this dark will it?
 
Posted by Dr. James MD 25th November, 2008

Good god no, infact you even get the torch about 20-25 minutes (or less than 5 the right way) into the game and before that only a few corridors are dark.
 


 



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