It's been forever since I updated this project...
I have been working on this, don't you worry (for the two? of you who care). Notice that in the project forums there are some opinions I ask of you. Please go there and help me.
So here we go. In the original (demo), there was a move called the Ectobeam, which required charging and went through walls. Now the Ghost Shot goes in three directions, so if I do put it back, it will do that as well. But should it go through stuff, or hit walls? Should it charge up? Should it not exist at all? I don't know. I have ideas for powers that will be in the next game too. They won't be in this game because they don't fit the way powers work in this game, and those powers are EctoPossesion and EctoWalk (both are forms of the EctoFlight ability).
I also happen to be working on an inventory and quest system.
Finished Areas:
Outskirts
Apar Town
The Nearby Tomb
Areas in Progress:
NEW! Soul Mountain
After making your way across the bridge, you'll meet a mountain, a tall spooky mountain. This is Soul Mountain, an area that breaks into four paths. These lead to the Cliffside, the Port House, the Eastern Bridge (where you just came from) and the Northern Bridge. As you climb up the mountain (to go to the Cliffside) it gets colder and icier (icy-er) but never gets covered in snow (that is for another area). Scaling the mountain requires travel both inside and outside.
NEW! ???
The area isn't really called ???, but it is a hot lava-y area existing deep in Soul Mountain. There are two ways to get here, one existing on the second world map (yes there are two) and one requiring revealing a secret path inside of Soul Mountain. The mountain itself is dormant but this area is very active with lava and heat.
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