finally worked out how to make fully-functional vertically- and horizontally-moving platforms...The vertical ones were trouble, until I realized that they simply needed to be in the same Group as the horizontal platforms.
Lesson of the day: more comments in code = fewer problems.
another beta level has been added, implementing a few new things:
--the aforementioned vertically-moving platforms
--falling stalagtites, that descend from a ceiling point once the player touches a certain invisible trigger
--flying, bat-like enemies, that have a defined territory (defined by invisible objects), and who "go to sleep" if the player is not overlapping their territory markers
--once the player is killed by something, they are immediately teleported back to the start point of the level
download the most recent version of the beta here:
http://www.let-off.com/software/platform_v4.zip
please post any comments or thoughts on the current state of "chrono crystals." thanks!
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