Man am I bad at staying motivated. Haven't done much of anything at all. The most significant thing was adding layer switching to the engine, so if you hold the down arrow key, or up arrow key, you'll go on an alternate path (if such a path happens to exist).
One problem with the original engine was the fact that you couldn't shoot up or down and move at the same time. I decided that I'd fix that, so I switched one of the object's movements to Platform with no gravity or jumping. Of course, the engine still works just the same as before because the Platform movement is only for utilizing the movement's speed, acceleration, and deceleration coding.
Let's see, what else... I'm thinking of making a minigame using this engine sometime soon.
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