For some reason, the bring to front and bring to back coding doesn't mesh mix well with the platforming gravity code.
Both codes work perfectly seperate, but when I add more platforms to the "Visual Layers" code (that's what i'm calling it), it buggers up and forgets about the spread values, making the falling logic messed up. It basically stops the fall on all platforms no matter what platform shadow the character shadow is over.
So, currently I'm in the process of re-coding the visual layer code into the spread value and platform code.
If someone knows of a good way to make a 2.5d platformer, (maybe with a 3d grid or something?) ... I'd appreciate it if you could send me an example or post it here in the comments.
Thanks for reading ! ... and Good Night errm, morning to you all for now. Peace. zzzzZZZzzzz
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