Well, this isn't quite what I was aiming for, but it's the best I've been able to accomplish in terms of everything working as it should.
It's quite good though in concept, I might add a ladder later on.
The plain fact is that None of the old school beatemup games that I know of have ever had platforms other than against the back wall.
So, basically, this almost about as good as platforms ever were in beatemups, so it's fairly good for those. I still have no idea how to get the visual layers to work properly in a full-on 2.5d platformer though.
You'll notice that if you move one of the platforms to a different y value than the other, it will not function totally proper, this is because some of the more advanced things that were put in the last example, I just didn't bother with yet in this one.
Check this out!
http://www.mediafire.com/download.php?twyjlnmmzxm
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