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Project: 2.5 Dimensional Platforming useful for BEATemUPS
Project Started: 21st January, 2009 Last Update: 6th October, 2009
Project Owner: MBK Project Members:
Project Type: Experimental Engine for MMF/TGF 1 or 2 Project Progress:

I'm still working on this .... Update on Progress
Posted 28th Feb 09, by MBK  
Update: Solved ONE of these bugs BUT in a seperate code, so as to whether I can figure out how to incorporate it into the code that is there remains to be seen.

The bug I speak of is the one where the character square does not line up correctly with the shadow square in relation to the platform shadow ... I have a solution BUT have not tried to incorporate it into the main coding yet.

And the other bug I now have a vague idea on a possible solution, but it is very foggy and just over the horizon line .. heh.

So, I'm slowly progressing (VERY SLOWLY) .. but it seems quite likely that this can be accomplished in TGF1 and may even promote good coding habits by doing so.

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