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Project: Tormishire
Project Started: 7th February, 2007 Last Update: 15th December, 2009
Project Owner: Dr. James MD Project Members: MrPineapple
Project Type: Platform Project Progress:
More Info: http://satansam.co.uk/tormishire Faves: 78

From the ground up
Posted 29th Mar 09, by Dr. James MD  
Well. After much deliberation I've decided to take a radical change of design to appeal to the independent gaming scene.

Image

First off I wanted to show my appreciation for MMF2. It's a great piece of software and in recognition of this I decided to make all the backgrounds using the default background object graphic. But! That would be ridiculous on its own, so I decided to use the colour assosiated with each region as an outline. In the initial area this is purple.
However! I thought that it might have been too dark initially so I used a bright purple- aka Pink.

I also decided on using a photograph of some water I took as water. And if you look closely I even managed to make a surface that uses a different part of the original photo. That's what I call attention to detail. I also created a really clever system that detects how fast the player is moving and creates speed lines. I believe this makes the player faster.

In relation to the first point of using MMF graphics to form the game I decided to also construct the player from the default Active Object graphic. Only to show his expressions I gave him legs, hands, eyes and a tash. This comes into play later in the game when you need to observe his reactions to form a cognitive outcome.

And speaking of that cognitive design also plays a psychological part in subconciously guiding the player through different routes. This is enabled through the background graphic which I accidentally flipped 180 degrees. The lighter colour demonstrates to the player that this route is lighter and easier.

Most of the engine is still intact. Physics, water, DLC, co-op, big arse bosses, gameplay. But they have been deactivated to appeal to a more casual gaming crowd, to be in fashion as it were.
Although we are upping the OST by creating 120 tracks.

More info as we receive it.

Posted by AndyUK 29th March, 2009

James let me play an early build and I must say i really enjoy only having to press one button every 2 or 3 minutes.

It got a bit boring when the sun went down though.



I predict this game will have 100 atmospheres. I'm already preparing to 5 star it.
Comment edited by AndyUK on 3/29/2009
 
Posted by OMC 29th March, 2009

Good Grief this is amazing!

I must say that I'll miss the old, though.
Comment edited by OldManClayton on 3/29/2009
 
Posted by MrPineapple 29th March, 2009

that motion blur is to die for!
 
Posted by BeamSplashX 29th March, 2009

I'd like it if the motion blur was always on so you'd always feel fast. But nooooooo, you try this "casual" marketing ploy while secretly taking bribes under the table from the hardcore crowd that thinks you need to earn motion blur!
 
Posted by Jon Lambert 29th March, 2009

Woah man. You didn't explain the health counter in the corner. Or the gradient background. I also can't see the inverted background piece.

Cool game though! I'm looking forward to it!
 
Posted by Jon C-B 29th March, 2009

Wait, I'm confused...
 
Posted by W3R3W00F 29th March, 2009

Does this mean you're cancelling Tormishire?

I'm going to go huddle up in a ball in the nearest corner with my tail tucked under whilst sucking both of my thumbs now. *Does all that and has heart attack for no reason*
 
Posted by Dr. James MD 29th March, 2009

Oh so the health. Yea. You see when you take damage it decreases, but it's possible to fill it back up with healing bits or potions. It's a concept I took from watching Casualty.
 
Posted by W3R3W00F 29th March, 2009

Oh yeah, Btw That Tormi 2 example Pwns. I'm saving a 5 for it.
 
Posted by AndyUK 29th March, 2009

you might want to take out the health, you know how it is nowadays. Less is more!
 
Posted by Xhunterko 29th March, 2009

Now now dr. james. Let's be a little original in the indy game genre. Why not actually have higher contrasting colors then you do now? I'm sure it'd help the visibility a bit more.



(Cough.Someone else peeved at the indie game conference i take it.Cough)
 
Posted by Xhunterko 29th March, 2009

Wait, forgot. How come there's no other screenshots of this thing? How bout a 4 minute video either? That would really show the motion blur and water in action. Better yet, why not give the bright colors a neon glow sort of?


(Okay, okay. I'll stop. Please Indies, don't send me viruses. I don't take money from microsoft...Yet.)
 
Posted by Rhys D 29th March, 2009

you realise it isn't even april 1st yet?!
 
Posted by Aptennap 29th March, 2009

Wait, this is crap!
 
Posted by Toadsanime 29th March, 2009

You're even fooling April Fool's, then, according to what day it is.
Oh, you genius, you!
 
Posted by Ski 29th March, 2009

(Cough.Someone else peeved at the indie game conference i take it.Cough)

Peeved? Or just jealous?
 
Posted by Dr. James MD 29th March, 2009

All guesses have been way off so far. A few of us know and that secret will go to our graves *cue dramatic track 117*.
Comment edited by Dr. James on 3/29/2009
 
Posted by Falcon Eaglehawk 29th March, 2009

Awesome! When this comes out and how much you will be charging from it?

And Jon, you did realise that your gradient background is the same as the inverted background piece?
 
Posted by Knudde (Shab) 29th March, 2009

Lol, someone listened to the at1up show didn't they.
 
Posted by Sumo148 29th March, 2009

what is this? A joke, lol...
 
Posted by Dr. James MD 29th March, 2009

This is cereal business.
 
Posted by Jon Lambert 30th March, 2009

Won't the noobs be confused as to whether black or white is the easier path? I mean, light is really harsh when you come out of the dark, and the dark is where the creatures lurk under your bed...
 
Posted by -Dark Martin- 30th March, 2009

2 days too early James.><
 
Posted by W3R3W00F 30th March, 2009

I AM a creature that lurks under your bed.

Lol but when you say "noobs" I think you mean children under the age of 7.
 
Posted by Jon Lambert 31st March, 2009

Exactly, ωξяξW○○F. Exactly.
 
Posted by alastair john jack 1st April, 2009

hello
 
Posted by W3R3W00F 2nd April, 2009

Hi, Aspla- D-I MEAN alspal.
 
Posted by MrPineapple 4th April, 2009

this game has new found goodth
 
Posted by Rob Rule 5th April, 2009

IMPROVEMENTS AT LAST.
 


 



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