Added a weather system that supports probably more than is needed, but it was fun to make. Supports details like an alterable (and location based) wind system that affects particles and light objects with wind sound panning depending on which direction its coming from. Stronger winds can push back heavy objects too (even the player) so making puzzles around that should be fun
Thats not even touching on the precipitation part of the engine which is ace in motion, and only adds a few objects to the game
But the biggest recent update focuses on co-op, both the CPU and player. They presented 2 very different characters previously. The AI was faster and very accurate, whereas when player 2 took over it had different movement values completely. This has all been unified so no matter whats going on with the secondary character it will be constant.
And a picture I knocked up a bit ago depicting how multiplayer works (pretty much the Sonic+Tails method), but really was after funtimes with Photoshop and then that box art thing popped up
Along with the exploration based gameplay co-op was one of the first things penned for the game.
I also sketched out the rest of the game so at least theres a visible end in sight. Which is a big phew!
And a mini note; got a few ideas for new projects, much smaller than this one.