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Project: Tormishire
Project Started: 7th February, 2007 Last Update: 15th December, 2009
Project Owner: Dr. James MD Project Members: MrPineapple
Project Type: Platform Project Progress:
More Info: http://satansam.co.uk/tormishire Faves: 78

So whats been occuring?
Posted 17th Apr 09, by Dr. James MD  
So whats been occuring?

Added a weather system that supports probably more than is needed, but it was fun to make. Supports details like an alterable (and location based) wind system that affects particles and light objects with wind sound panning depending on which direction its coming from. Stronger winds can push back heavy objects too (even the player) so making puzzles around that should be fun
Thats not even touching on the precipitation part of the engine which is ace in motion, and only adds a few objects to the game


But the biggest recent update focuses on co-op, both the CPU and player. They presented 2 very different characters previously. The AI was faster and very accurate, whereas when player 2 took over it had different movement values completely. This has all been unified so no matter whats going on with the secondary character it will be constant.
And a picture I knocked up a bit ago depicting how multiplayer works (pretty much the Sonic+Tails method), but really was after funtimes with Photoshop and then that box art thing popped up

Image
Along with the exploration based gameplay co-op was one of the first things penned for the game.


I also sketched out the rest of the game so at least theres a visible end in sight. Which is a big phew!

And a mini note; got a few ideas for new projects, much smaller than this one.

Posted by W3R3W00F 17th April, 2009

I love those new features- sounds awesome!

This may very well be THE most epic indie game created. EVAR.
Comment edited by Untamed ωξяξW○○F on 4/17/2009
 
Posted by Ski 18th April, 2009

You've clearly not heard of the Underside, then.
 
Posted by OMC 18th April, 2009

Sounds fun. I appreciate the effort and complexity of programming that went into this game more than the game itself, I think.
 
Posted by W3R3W00F 18th April, 2009

"You've clearly not heard of the underside, then"

Oh? What'd you hear about it, hon? |,
 
Posted by Ski 18th April, 2009

Huge game, very well programmed, pretty epic

Nuff said
 
Posted by Jon Lambert 18th April, 2009

Anyway, what happened to that new style you were making?

Cool though.
 
Posted by Dr. James MD 18th April, 2009

I'm adding bits of the new style here and there, it's mostly just pixel art polished up with some Photoshopness.

Cheers Wolf well theres certainly a lot in the game as it stands!
 
Posted by W3R3W00F 18th April, 2009

"Huge game, very well programmed, pretty epic

Nuff said"

It sounded like you were saying it had downsides or something. I got confused.
 
Posted by Poobical 18th April, 2009

Looking epic as usual. Looking forward to this game alot.
 
Posted by alastair john jack 18th April, 2009

It's good to see you've sketched up stuff for the end of the game, definitely helps when you have a goal to reach!
 
Posted by Marko 18th April, 2009

Epic looking indeed, prob the most epic i've ever seen so far on TDC!

Also, "Oh! ........what's occuring??"
 
Posted by Marko 18th April, 2009

BTW, hope the new ideas for smaller projects don't interupt this bad boy!!!
 
Posted by Dr. James MD 18th April, 2009

Nah they won't Mr. Radon, at the moment they're still in the design and proposal stages.

What's occuring? A terrible typo that's what
 
Posted by Codemonkey 19th April, 2009

Adding more then is needed makes a good game great!
 
Posted by Chloe Sagal 19th April, 2009

super smash tormishire, IMO.
 
Posted by -Dark Martin- 9th May, 2009

Can't wait, and i'm not just saying that, i literally can't wait, if you don't release it soon i'm gonna give up on ya bud.
 


 



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