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Project: 2.5 Dimensional Platforming useful for BEATemUPS
Project Started: 21st January, 2009 Last Update: 6th October, 2009
Project Owner: MBK Project Members:
Project Type: Experimental Engine for MMF/TGF 1 or 2 Project Progress:

Been cleaning my computer out ... found some useful apps.
Posted 19th May 09, by MBK  
Well, I'm in the process of going through all the files that I have downloaded over the years that I've had this computer, and deleting what I don't need or want to play later.

This project is currently on hold, although I do have something finished for the basic movement code, I've decided to wait to release it until some decent beat-em-up style graphics can be made to display the engines potential.

I've recently found some nice free programs that can
help with my cause, but I still have to draw the sprites.

I'm experimenting with something known as Skeleton v1.1
and another similar program known as Pivot.

Pivot is nice if all you need is a stick-figure.
It has a built in animation frame system, which is nice, but I still have to move the sticks and make each frame by hand.

Skeleton v1.1 has one major advantage over Pivot,
and that's the ability to rotate the sprites as if they were 3d! ...

The problem with both of these programs is that if you want a detailed character, you'll need to make it out of cut up sprite pieces.

If anyone wants to help me with this, that'd be great, it's something that I will be working at for awhile.
If you've ever ripped large boss graphics from a game, or seen some of those boss sprite sheets all cut up into pieces like, you'll begin to understand what's needed.

I'll start a new project for this and add it to the list.

Posted by 3kliksphilip 22nd May, 2009

From my experience, you won't carry on with this. You'll start again, with a better engine. And again. And again
 
Posted by MBK 27th May, 2009

What are you talking about? ... starting it again and again IS carrying on with it! ... ... lol ... it's re-design to make it better.

I guess I'll just throw a little guy in what I have so far and then release it ... I gotta warn you though, it's fairly organised (at least for my standards), but it doesn't play quite as good as your engine yet Phil. I still haven't bothered to re-code it for all shapes of platforms. (I know how to though).

I've made a little animated sprite guy (real quick-like), I guess I'll work at a background, throw the little guy in the engine, test it to make sure it works right with something animated, then toss it up on the board for you all to enjoy.

Don't worry, I'll still keep working to improve it ... but I think you all deserve to see something soon, even if it is a little disappointing.

 


 



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