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Project: 2.5 Dimensional Platforming useful for BEATemUPS
Project Started: 21st January, 2009 Last Update: 6th October, 2009
Project Owner: MBK Project Members:
Project Type: Experimental Engine for MMF/TGF 1 or 2 Project Progress:

Figured out D-Tap Run
Posted 6th Jun 09, by MBK  
Well, it was less difficult than I thought.
Maybe that should be my new positive spin styled catchphrase .. lol.

Only have the right direction so far, but everything seems to be working good now, even the counter.
The code is much easier to read now too.
You shoulda seen the mess I had!

So, I'll just add the other directions, and then I'll be needing some easy to implement ideas that I could add.

Ok, now what? ...
Anyone have some ideas for some easy stuff that I could add?

Maybe I should tackle wall jumping next.
That should be simple enough.

The tough stuff will be things like Slopes and umm ... well, Slopes .. and ... <scratches head> .. <thinker pose> ... hmm ... Sonic-Style Loops? (that's like Slopes with angle change I think) ... For difficult things like these I may need to experiment with in a regular platformer first before attempting to do them for this project.

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