I currently have a wall jump added, but it's more like a double jump that can only be done while in the air and against the wall and only if no arrows are held in. .. sorta
So ... I need some advice on wall jumps. What is the best style? ... Should I make it a wrestling style where you jump away from the wall and perform an aerial diving attack? Or perhaps a ninja style where you do a backflip off the wall then if you hit the attack key during the backflip sequence, it performs an attack? Or should I leave it the way it is, as a sort of double jump straight up?
I'm thinking about making the wall jump act differently depending upon what keys are pressed and what speed you are at (running, walking, stopped) and perhaps what the current direction is. Then it would basically be many wall jumps that you can choose to use as you please during gameplay.
I know this is just an engine right now an' all, but if you guys n' gals would be kind enough to give me some feedback, and comment often, it truly would be nice and beneficial to all those wishing to learn how to make this sort of thing.
(myself included, as I'm learning as I go)
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