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Project: 2.5 Dimensional Platforming useful for BEATemUPS
Project Started: 21st January, 2009 Last Update: 6th October, 2009
Project Owner: MBK Project Members:
Project Type: Experimental Engine for MMF/TGF 1 or 2 Project Progress:

3 out of 4 Wall Jumps done NEW OPENSOURCE ADDED
Posted 12th Jun 09, by MBK  
Ok, so I have a few wall jumps, but I still need to add the side of the wall one. Next after I add that is Wall Running!

Check out my latest work!
http://www.mediafire.com/download.php?3nznnyitmut


You can see all the past opensources (many are completely different in graphics and form), in the "Public Forum" located on this project page!

Posted by Shiru 12th June, 2009

Nice ! It's a little funny when he jumps lol.
 
Posted by Sumo148 12th June, 2009

are you supposed to be able to walk on the sky

 
Posted by Solgryn 12th June, 2009

you do know when you are standing at a platform, if you tap right and left fast then your teleported down
 
Posted by Jon C-B 12th June, 2009

Works well enough, but I think it would be better if you made the platforms more 3-D looking so you know when yours actually behind the wall of on its side. And also it would help to make the wall semitransparent when the character is behind it.
 
Posted by MBK 14th June, 2009

@Sire
It's funny when he jumps off the wall because I have no sprite artist/animator to help me out. I just haven't added the animation yet for left and right jumping off wall. Or did you mean the static jump?, that's because the animation is not smoothed and I'm not good with the angles.

@Sumo
I knew someone would ask me that ... that's just cause there's no wall placement added for the sky yet.

@Solgryn
Do you mean how when you press left and right at the same time while in the air or on a platform, it teleports the character, his shadow, and his platform detector up into the sky area?
I'll see what I can do to solve it. And if I can't solve it, I'll just make a condition so that when all 3 objects are above what the sky wall limit should be, then they'll be set back to below that limit. At least that way it won't affect gameplay too awefully bad.

@Jon
If you would like to help me make the platforms 3d looking, I'd be glad to use them. I'm not the best of artists, and still am looking for one so that I can focus primarily on the code.
In regards to a semi-transparent wall, I'll be taking the lazy way out on this one and have the enemies not see you while behind the walls (of course you can't see you either to keep from abusing hiding too much).


This is the most varied and exciting feedback that I have gotten. Thank You guys!

 


 



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