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Project: 2.5 Dimensional Platforming useful for BEATemUPS
Project Started: 21st January, 2009 Last Update: 6th October, 2009
Project Owner: MBK Project Members:
Project Type: Experimental Engine for MMF/TGF 1 or 2 Project Progress:

Inspiration Strikes Like Lightning!
Posted 19th Jun 09, by MBK  
Wow am I glad for this ... Inspiration has taken control today and I jumped back into the code because of it.
And guess what! ... just guess ... that's right ...

I got the Side Wall Jumps working!

They might not be perfect though, and I've still got to
test out jumping back and forth between walls and make sure it works correctly. But, I'm just happy that it's finally working.
Now I have to add another wall and everything is gonna go all wacky and I'll need to re-align all the walls ... bleh.
Does anyone out there know how to prevent the spread values from messing up each time a new instance is added to the level editor? They seem to change the opposite way from what they should, meaning that instead of leaving the ones there as they are and adding the next value up to the newly added instance, it does just the opposite, taking the lowest value and placing it on the newest instance added. It truly is annoying and time-consuming!

I'll be adding a new source just as soon as I get it presentable. I've got to go back and comment the newly added code too, meh. Thanks for all the support guys! I appreciate the comments and suggestions. Keep them coming!

MBK: <(mutters something incomprehensible about invisible artists, reverse kinetic minds eye madness, and rapid growth of intellect by ones own failures)>

Posted by Shiru 19th June, 2009

Good !
 


 



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