Well I really want to get the game finished now. My previous method of working was to inch by inch add the next frame and go over it until it was (in my mind at least) perfect. This is the reason why its taking so long, as well as all the backstage design work coming up with ways to compensate for players who might not have certain items, etc. But still no matter how much work I did on an area a few months down the line I'd be back tweaking it again.
So I'm dropping the perfecting bit for now and moving onto a new system. Now I just sketch out areas, drop in the collision blocks, enemy positions and leave the tweaking and detailed graphics until much later.
I need to get this game done D:
And using that method I'm already halfway through finishing off a whole new area. Production speed has really jumped up with this method.
That's it for now... Hey I can't make goodies for every update
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