I can't believe I haven't updated this in 3 months. Well, even though you wouldn't know it, progress on Karma is still coming along nicely and I wanted to share a few screen shots with you.
In my non-Karma life, since my last post I lost my job, fought with unemployment and lost, got a part time job, graduated (I now have an MBA degree ... too bad I don't know what to do with), quit my part time job and moved to a new apartment.
Being unemployed has many benefits for the development of Karma, but unfortunatley only negative consequences for the rest of my life. And with the economy, sales have been really slow at my online t-shirt store(robitstudios.com). Boo.
But enough about me... I decided Karma will definitely be released in chapters. The first release will include a prologue and the first level. I don't know if I'll release each chapter as a separate executable or build one complete file that contains each chapter as they are completed. Either way, the game will read your save file to ensure that you completed the previous chapter in order to move on.
Also, I don't think the game is going to have 100% original or used-with permission graphics. Graphics are a weak point for me and even though I have a few artists helping out with stuff I am going to rip some from commercial games. For example, a couple of the screen shots I posted on this update have graphics from some 16-bit Disney games. Do you think this is a bad idea or would it be acceptable?
I implemented a dialog system in the game which works well for my needs. However, I can't find the right sound effect to go with the scrolling text. I wan't something to the effect of Cave Story but I can't seem to find a sound that gives the right tone. Can anyone help out with that?
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