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Project: Latticework
Project Started: 30th June, 2009 Last Update: 8th August, 2009
Project Owner: Mental_Block Project Members:
Project Type: Grid-based shoot 'em up hybrid... thing... Project Progress:

And Here's the Engine
Posted 30th Jun 09, by Mental_Block  
http://www.filedropper.com/gridshooter-characterandweaponstest

^ There's the engine. Controls are relatively easy, arrow keys for movement, hit a letter key on the keyboard for its respective weapon. Some of the weapons seem a little useless, I know, but that's because there are no enemies yet.

And now for the ideas part of it:

Genre

So I've really just been debating between two different genres for this game. My brother seems to think this game would make an awesome multiplayer game - and I'd have to agree with him. Actually, this whole concept stemmed from my want to make a multiplayer, grid-based shooter. However, there's one drawback I see with trying to make it; I've never worked with online multiplayer before. I'm afraid it would just get too confusing and I'd give up.

And so if I can't do that, then my second option would be to make a sort of shoot-'em-up out of it. I've already thought about how I could get it all to work, but it just doesn't sound as fancy as a multiplayer game, you know? Of the two choices, I'd say this is the more practical one though.

Weapon System

The (far) less important decision here. Obviously, you can't let your players have access to all 26 weapons whenever they want, right? It'd just get chaotic. And plus, it makes the control scheme awkward. So I've thought about two ways to set up the weapon system.

One is to have a "Gradius" styled weapon select. The letters are divided into seperate sections (ex. A-D, E-H), each section assigned with its own key (ex. A-D would use the Q key, E-H uses W). You can only choose one weapon per category, but you at least can have a weapon from each section.

My other thought was to give the player, say, 100 points to buy weapons with. Each weapon is assigned its own point value, and players can fill out their arsenal however they please. When you buy a weapon, it is placed in a weapon slot, which is used by a certain key (ex. weapon slot 1 is used by Q, slot 2 by W, 3 by E, etc.).

--

So those are my ideas. Feel free to leave your thoughts / comments / opinions.
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