This project is still very much going strong.
I havnt done much with the actual game yet as I have been prototyping with a heap of test engines, as I need to make damn sure how things will work before I start building the main game engine.
So far I have added the following features:
- Sloped isometric terrain with 16 different height levels
- Fully working advanced unit pathfinding which can move up to 500 units at once at a solid 60fps on my screen
- Multilayered map design system which includes 11 terrain types and automatically 'joins' terrain together, meaning you can paint maps rather than place tiles. This is a feature which exists in any half decent RTS game.
This all runs at perfect 60fps on my quad core with 4gb ram, but I really need to test on some weaker computers to get an idea of how truley efficient my code is. I will test on my old 3ghz P4 soon and post results. If I can have 500 units running around at one time (my goal is 1000 units) without lag this will be something truley epic.
I am using LUA for a good part of my engines so far as I am finding it extremely fast and flexible. I may be able to speed up the game even further by optimizing and changing some code around, but I will do this later once I have added some other features.
I have also decided that I am going to use 32x16 sized tiles rather than 64x32. This means that I need about 4 times more tiles displayed on the screen at once, however it fits my game design much better.
I have posted a shitty screenshot of one of my test engines which show the difference between maximum height and lowest height. Remember this is jus a test, the gfx will be much better in the actual game (I just need to find a few ppl good at gfx)
Anyway stay tuned, this will be the biggest and best RTS game you will ever see made in MMF. I guarantee it.
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