The Daily Click ::. Projects ::. Unnamed RTS
 

Project: Unnamed RTS
Project Started: 18th February, 2009 Last Update: 31st December, 2009
Project Owner: bigredron Project Members:
Project Type: RTS Project Progress:

still going
Posted 17th Jul 09, by bigredron  
This project is still very much going strong.
I havnt done much with the actual game yet as I have been prototyping with a heap of test engines, as I need to make damn sure how things will work before I start building the main game engine.

So far I have added the following features:
- Sloped isometric terrain with 16 different height levels
- Fully working advanced unit pathfinding which can move up to 500 units at once at a solid 60fps on my screen
- Multilayered map design system which includes 11 terrain types and automatically 'joins' terrain together, meaning you can paint maps rather than place tiles. This is a feature which exists in any half decent RTS game.

This all runs at perfect 60fps on my quad core with 4gb ram, but I really need to test on some weaker computers to get an idea of how truley efficient my code is. I will test on my old 3ghz P4 soon and post results. If I can have 500 units running around at one time (my goal is 1000 units) without lag this will be something truley epic.

I am using LUA for a good part of my engines so far as I am finding it extremely fast and flexible. I may be able to speed up the game even further by optimizing and changing some code around, but I will do this later once I have added some other features.

I have also decided that I am going to use 32x16 sized tiles rather than 64x32. This means that I need about 4 times more tiles displayed on the screen at once, however it fits my game design much better.

I have posted a shitty screenshot of one of my test engines which show the difference between maximum height and lowest height. Remember this is jus a test, the gfx will be much better in the actual game (I just need to find a few ppl good at gfx)

Anyway stay tuned, this will be the biggest and best RTS game you will ever see made in MMF. I guarantee it.
Preview


Posted by [DELETED] 17th July, 2009

500 units at once with 60fps sounds good, but if you have quad core with 4gb ram, you have some pretty decent processing power so testing it out on slower computers would be a must

Sounds great, I'll keep watching this project page.
 
Posted by bigredron 17th July, 2009

yes I know but honestly if it runs decent on my P4 3ghz then Im happy. Most people already have a dual core as a minimum and in the next few years most who dont will get an upgrade, so really it doesnt bother me too much. I dont expect this to be out anytime soon anyway, it will probably be several years in the making
 
Posted by alastair john jack 18th July, 2009

Sounds like a rather ambitious project, very feature heavy. I hope it works out for you.
 


 



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