It's hard to face the fact that your running out of time when you are working on a project you really want to turn out well. With the initial feature set I had planned the game was never going to be finished before my studies begin and thus I have to remove some of the planned features. Basically the game won't have the RPG/Perks system any more, and I'm combining all of the weapons into one. It was really hard to make these decisions, considering that I already have spent a lot of time making them. BUT, it also makes the whole level making process a lot easier, and I can now focus a lot more things like enemy design and set pieces situations so it ain't all bad.
I will have a lot of time to work on the game in the coming week, and I think that I will make some really good process. I feel that the development is a LOT more focused now and I'm really looking forward to showing you guys some of the cool ideas I have come up with the last days to compensate for these feature cuts
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