After some extensive testing with various tile sizes I have decided to change back to 64x32 isometric tiles. I wanted to keep them at 32x16 however that equates to 4 times more images required to fill an entire screen and worked out to be way too slow.
The good news is that my fps does not drop below 220fps when I am scrolling around a map at 1024x768 resolution. That means I can add support for larger screen resolutions. I have tested at my screen resolution of 1440x900 and it still runs extremely fast.
The reason I wanted smaller tiles was so that you can see more of the game map on your screen at one time. But now I am able to handle very large resolutions that doesnt seem as important anymore as the user will be able to see a similar ammount of the map, only the images will be more highly detailed and a lot faster
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