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Project: Latticework
Project Started: 30th June, 2009 Last Update: 8th August, 2009
Project Owner: Mental_Block Project Members:
Project Type: Grid-based shoot 'em up hybrid... thing... Project Progress:

A More Complete Engine
Posted 28th Jul 09, by Mental_Block  
So I've recently been working on this game quite a bit, and I've made a lot of changes. First and foremost, the new weapon system has now been implemented. Weapons are now split up between 6 categories: laser, bomb, shield, laser+, bomb+, and special. Secondly, the game now supports scrolling playfields, and will actively set the movement boundaries. Wall collision has also been added in. Last but not least, we have enemies, and the enemy healthbar. When an enemy is struck, its health and name will be displayed in a healthbar on the HUD.

To showcase these additions, I've created a weapon select demo which can be downloaded here:

http://www.filedropper.com/latticeworkweaponselect

Controls:

Left-click -- Select weapon (weapon select menu)
Enter -- Start test stage / return to weapon select menu

Arrow keys -- Move
A -- Laser
S -- Bomb
D -- Shield
F -- Laser+
G -- Bomb+
H -- Special

------------------------

In addition to this engine, I've also been working on some of the artwork. So far just about all I've made are the characters for the between-levels cutscenes.

Image - This is a map of the city. Each section is its own level. The game begins on the purple island.

Image - The main character, Rick.

Image - Eryn, Rick's boss.

Image - The game's villain, Vikram. I'm still not sure if I'm happy with his design or not.

Image - A mockup of the first cutscene.

And so there you have it, everything I've been working on for the past two weeks or so. Enjoy, and don't forget to leave comments.

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