Hey everyone! Thanks for all your feedback at the first video and at the game. I've been busy at work with Blob III, mainly fixing minor bugs, but also creating music, artwork and other stuff! Go on and read the rest to find out.
Graphics:
I've been making some graphic changes on the text like "Level Clear!" and "Owned!". I think it's tons better. What do you think of the difference? You can look at the before and after pictures at the screenshot area over to the right, leave a comment tell me what you think =D.
Music:
As some of you may know, I've been talking about making my own music for Blob III, as I used ripped music for my last game. But with costum music it makes stuff lots better, now I just need to be able to create music. Been making some music samples in Fruity loops and I think they turned out pretty good, considering the fact that I've never used fruity loops before .
You can download them here:
http://www.rtgkom.dk/~jesperae08/BlobIIIBetaMusic.zip
Personally I like CandyLand 2 the best =, also like the BlobIIIBossMusic2. Tell me what you think =D.
Artwork:
Made some artwork for the different enemies and also for Blib! The new companion who will follow blob around (as you may have seen in the video). Blib will flash red if you have 1 HP left, and be normal color if you have 2 HP.
You can see them in the screenshot area:
Blob and Blib
Jumpar Concept
Skeleton King art
Bugs/fixes/additions:
Also fixed some minor bugs in the engine, such as collision difficulties and such.
Made it possible to die if being crushed by a moving platform (stand under one and it going downwards, causing you to be crushed).
Made Icy-physics, if you stand on certain areas, your acceleration/deacceleration will decrease, your acc/decc in air will also be affected but as soon as you land on normal ground again, they will go back to normal.
New enemies: Jumpar and Purpo. Read about them in the description.
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