So, the Fangame project got another fav today. I don't know who it was, but thanks!
Also, member Moonyjacob took the time to record a video of the Fangame Beta 11 download that I submitted. It's not really a review, as it's mostly just him and someone else playing and making some comments along the way. They didn't get past the third screen in the video, but I'm honored they took the time to upload the video. Here is the link so you can see it!
http://www.youtube.com/watch?v=qPtgRYocH78
The weekend is upon us, which means I may have a bit of extra time to fine-tune some of the game's features based on the feedback I have received on it.
Oh, and another thing I want to just throw out there... Fangame isn't meant for everybody. What I mean by that is... there's a particular fanbase that I'm targeting this project towards that finds some kind of odd entertainment in games like this that don't really follow the typical, orthodox rules of game design. Are the traps in Fangame unfair? Maybe. Are they random? Sure. It's a trial-and-error type of system. What you would expect to happen when you play Fangame is likely not what WILL happen. That being said, it's not like it's so off-the-wall that pressing left makes you jump and pressing jump makes you die. You do have, or should have, when everything is fixed, full and comfortably natural control over your player's movements and that kind of thing.
There's just so much that can be said... but we'll see what happens
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