I've thought of some modes for the game.
Overall Game Modes:
Traditional- Regular game play. The Difficulty modes fall under this
Survivor- You star the game with a pre-determined amount of lives. No life mushrooms are avalible, and getting 100 coins does not give you a live (no extra lives can be gotten).
No Save Points: No save points mid-levels.
Level Modes: Each level you can choose a mode.
Normal: Beat the level without dying.
Beat the Clock: Finish the level before time runs out. For example if the level time was 400, then in Beat the clock, it would be something like 200, or something acheivable.
Any other modes yall can think of will be deeply considered for the game.
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