Hey guys!
It's been a long time! Sorry for the lack of news, I only recently got back from Europe. Wow. Wish I was still there... (uhm... Maybe next year? )
Sooo.... News.
Didn't really worked on the eShooter Engine, instead I focused myself on the (super) advanced Map/Arena/World/Level - Editor/Creator/Viewer/Tester. Yeah. Not justs a simple Map Editor...Oh I'm currently calling it "Architect". It won't simply be a Map Editor; the User will be able to create Levels or Worlds, depending on his game project. If he's making a Breakout-style game, he'll simply have to use a "Breakout" engine, if he wants to create an overhead map, simply use the Overhead engine, and so on.
Current Working Stuff:
Multi-Layers
TileSheet
Different Map formats
Transparency for Objects/Tiles
Customizable Map Size
Customizable Background
To-do list:
Event Objects
Customizable Map format
Option to compress a Map
Option to Block a map from being edited
Grid Setup
Tile Editor
Map Information (Author, Name, Date, Website, Comment, or similar)
Wishlist:
Ability to upload files through an online Gallery
and other stuff...
I'm also going to release an Open-Source version and a SDK version, in which the latter will contain instruction to create a custom Map Tester (for example, if you're making a MMORPG, you will be able to run your Game through Architect to test the map in your game)
College is starting soon, I'll have less free time, but I'll still work on the whole eShooter project
Note: The TileSheet used in the screenshots is from an old project I used to work on. The character sprites are from a Character in Pokemon Diamond/Pearl or something
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