Finally got around to adding the damage system to the game. Now, MegaMan can take damage and be killed by enemies.
New Additions:
Charge Shot now damages foes
Enemies can now damage/kill Mega Man
Charging does not get halted by enemy contact
Charge shots bounce off non-destroyable objects
Changes:
Turbines in the lower half of the stage are now taller
Powerline Detectors and Waterfall sprites are now single active objects to help save RAM
The spheres that appear during the death animation have been slowed
The spheres during the death animation have been changed from yellow to blue
Gabyoall's animations have bee lengthened, which allows for easier passage past the enemy when the electricity isn't active
Issues Fixed:
Fixed a glitch which made Mega Man still visible while the pause menu is active (After hit flickering)
Fixed a bug which broke Mega Man if he was hit while charging
Fixed a bug which kept Mega Man flashing if he was hit during a charge
Fixed a bug in which destroyed enemies still hurt Mega Man
Fixed a bug which kept your currently equipped Master Weapon active after death (Even though the meter was gone and Mega Man was his normal color)
Fixed a bug which caused some enemies not to harm Mega Man at all
Fixed a bug which caused weapons on screen to become stuck mid-air if Mega Man died
Fixed a bug which changed Mega Man's initial color if he died while charging
Known Issues:
Powerups get stuck in the ceiling at times
BigEye isn't finished
Nuclear Detonator incredibly buggy
Placement issues regarding Chibee
Movement doesn't occur if the D-Pad is pressed before the teleportation/hit animation is finished
Telly still moves and doesn't turn invisible when the pause menu is active
Gabyoall is not affected by the pause menu
Spydah do not turn invisible when the pause menu is active
Yeah, a lot of work has been done, and a lot more needing to be finished. But we're trucking along.
|
|