So here's a first look at the game itself. The GUI is pretty much done. It displays the health, mana, coins and experience/level that the player has. There is also a working pause menu with a working save option.
Saving isn't free however. It will require 10 Save Sprites. These little buggers are found under bushes and in pots and crates and such. When disturbed, they flutter about for a while and then disappear.
Collecting these will allow the player to save their game at any time.
The screenshots only really show the character, GUI and save sprites. All of the other stuff is just temporary placeholders for testing. Everything will look a lot prettier when finished.
I've also finished grabbing detection of objects and sword swinging. The sword actually rotates when the player swings, so collision detection is occuring over the span of the swing, instead of just once in front of the player. This results in far more accurate attacking, and allows the player to hit multiple enemies easily in one swing.
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