Here's a short clip of the engine being tested. The quality isn't all that great but you can sort of make out what's going on. There's not too much to see yet... This video shows off:
> working start menu
> working overworld map
> custom movement system
> grabbing of solid objects
> lifting and carrying of crates
> throwing crates and bashing them on the ground
> swinging sword and hitting things with sword
> working GUI and working item select menu
> drinking potions
> collecting save sprites and picking up items
> saving the game
I love Zelda style games. I suggest downloading Zelda Classic (zeldaclassic.com) and some of the better quests made for it so you get a lot of inspiration for some kickass levels and gameplay elements. This has great potential, hope you keep on it
Looks nice! Though I'd suggest more frames in the slash animation (for the sword that is, reminds me of FF1 for the nes) and also, the "uh" sound effect when lifting crates needs to be set down in quality since it stands out from the rest of the sfx. Other than that, looking forward to it!
All of the sound effects are placeholders, so no problem changing those.
The sword slash actually doesn't have any animation frames. It's changing angle and position based on code. The video is just missing frames which makes the animation look not so good.