So I've been busy with my real job, but I'm trying to find time to work on this project. I have the weekend free so I should be able to get quite a bit done.
I've attached a snapshot of some new characters. There's the hero Rogo, and the alternate female heroine as well. I've also included the first person you'll meet in the game. Which is the old man who runs the shop in your home village.
There's also a sprite of an enemy that I'm working on, which is called a Marrow. These are the skeleton type baddies that you'll have to fight. They will come in a variety of styles with different attacks and such.
Right now I'm currently working on some custom pathfinding and enemy AI, which is a huge undertaking and a big part of the game, so I'm taking my time to get it right and iron out any problems. I'm trying to avoid using the advanced pathfinding object just to save people from having to download dotNET in addition to the game.
I plan to implement the spells in next. I've already gotten a simple system for the spells setup, but I have yet to really add them in to where they can be used outside of testing.
So I'll be working on the enemy AI and spell casting, and hopefully in a short time I'll have a nice gameplay video up of fighting a Marrow.