Since the last update ive actually spent most of the time on my game fixing the engine after inexplicably breaking it. I'm working again now so progress will be slow.
First of all adding some events broke some of the attack moves and animations, so i had to recode it all. Then I decided to recode all of the enemies events, but i can't remember why now lol.
However even more recently Ive discovered some unusual quirks with the MMF2 runtime. I wont say it's a bug because it could all be just bad code on my part however it's getting a it annoying seeing things not work when ive never had a problem with the same code in all my other TGF and MMF2 games before.
An example of these kind of bugs is an enemy that just flat out refuses to shoot (launch) projectiles. I spent a long time trying to find a reason for it and eventually just gave up. They now have an object created next to them that gets moved manually.
Another thing is a problem with Fine collision and Box collision. I couldn't work out why fine collision got ignored with my detectors on active objects when backdrop objects worked fine.
Apparently MMF2 doesn't like mixing fine collision with box collision so it makes both objects use box collision.
Thanks to Rox Flame for confirming it.
Ok here is a video showing off a nice parallax water surface effect Phizzy helped me to code. (ok he did it all for me)
It's based on the Sonic 3 parallax effect seen in Hydrocity and Launch base zones.
This looks great. You're graphics are pretty professional looking as well. Though a lot of your games have the same gameplay, I respect the fact that you make whatever you damn well please, and what you enjoy making. Can't wait to see the finish product.